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Serious About SubDivision?

March 14, 2010

Success in 3D modeling is dependent on several things. One that is primary is your commitment to learning. There are no magic bullets, no instant Out Of The Box solutions. Sure you can buy a package, use the stock models and textures provided, and whip something out in a short amount of time. But that doesn’t make it your own. Note that I don’t have a problem with canned content if they can help facilitate or round out an original project. But using all canned content is the easy way out. In doing so, you don’t challenge yourself.

Success in 3D modeling also depends on your willingness to understand. Getting familiar with types of modeling, such as Nurbs or B-Spline modeling vs. Box or Subdivision modeling, and knowing the differences between them will go a long way in ensuring your own 3D success.

In the past I’ve received a number of inquiries from 3D beginners. I’ve been sent models that were twisted, had holes and the like, and they all included the question “What happened here?” Well what happened is that the artist didn’t understand enough about mesh topology and failed to begin modeling with  a proper game plan, or, in the case of a B-Spline model, failed to understand vector curve interaction and how it needed to be implemented in their own respective software program.

I’ll go into both modeling types here on the blog, but to help get you started, here’s a great resource to help get you going in gaining a true understanding of Subdivision or “Box” modeling. It’s a Subdivision Primer, and the information here applies to just about all 3D modeling programs out there. Be sure to check out the Forum there too.

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