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Carrara 8 Is Here

May 19, 2010

The long awaited Carrara 8 is now available for sale. There’s a sale at Daz that runs through 5/31/2010. Will I jump on the upgrade bandwagon immediately? Hmmm, it’s tempting, but I’ll take a few days to make the decision. After all, I’m barely competent with Carrara 7 😉 I had planned on upgrading my laptop memory and also purchasing a new camera lens first. But the sales at Daz3D are a great value especially if you are a Platinum Club member.

If you’re one of the many who just can’t afford Maya or Max, Carrara is a good in-between. While Carrara is not a true parallel, you’ll get a lot of fun things like the particle generator and the Hair Room. With some practice and acquired skills, you’ll produce some very nice results in this little program. Since I like doing landscapes and terrains, I’m anxious to see the improvements there.

For the Pro version, features and improvements abound.

  • NEW in PRO – 64-bit for MAC and WIN OS – Work faster and smarter as you take full advantage of your computers 64-bit hardware.
  • NEW in Pro – Bullet Physics Library – Create and edit rigid and soft-bodies for realistic and exciting animations. Enjoy a robust particle system, collision detection and a remarkably fast rigid-body physics engine.
  • NEW in Pro – Network Render Optimizations – Enjoy greater control over your render farm as you easily add and remove nodes via your master machine. Render frames or buckets as you choose for greater safeguarding against lost render data. Get GRID for even more power!
  • NEW in Pro – Negative Lights and Photometrics – Now you can work with negative lights and photometrics (IES) for even greater control over your lighting.
  • NEW in Pro – Editing of Posed Meshes – Now you can do important clean-up and detail work on your conforming objects while the model is posed or conformed so you can see the results as you work. Morph Creation allows you to utilize Carrara’s great modeling tools to make your own custom morph targets and easily save them as a parameter slider within your existing figure.
  • NEW Multi-Threading for MAC and WIN OS – Spread the load on your CPU intensive calculations.
  • NEW Improved FBX and COLLADA Data Exchange – Take rigged and animated models straight into your favorite game engines, like UnityTM, and see how rich your experience can be with your own, or any of DAZ 3D’s existing content options. Also, import from a variety of popular formats and/or export your work to and from other packages including LightWave, Adobe After Effects, 3DS, LWO, PSD, and more.
  • NEW Plant & Vegetation Improvements – Add custom models and textures for unique leaves, flowers, fruit and more. You can also use a variety of different leaf objects per plant for natural variation.
  • NEW Render Time Optimizations – Get more than 200%* improvement in performance when rendering complex scenes using your high-end MAC or Windows system.
  • NEW God Rays and Barn Doors – Harness the creative force of god rays and the control of barn doors as you design superior lighting for your scenes. The Light Lab also features robust control over lighting direction, intensity, and tinting from one or more sources to ensure a more accurate production of real-world environments.
  • NEW Normal Maps – View normal maps both in real-time display and at rendertime.
  • NEW Puppeteer for Carrara – You asked for it, and you got it. Introducing Puppeteer for Carrara. This tool contains everything as seen in DAZ Studio and has been fully integrated for use with any Carrara animation project.
  • 3D Paint and UV Editing/Unfolding – 3D Paint Tool that enables textures to be selected, edited and “painted” directly onto an object. Also a new UV Editor that shows a 3D view of the polygon mesh, a 2D display of the UV values on the polygon mesh vertices, and a set of tools to manipulate them.
  • Rendering Options – Achieve a new level of realism in your scenes with Soft Shadows, Blurred Reflections, Blurred Transmission, True Ambient Lighting, Caustics, Global Illumination, Ambient Occlusion, HDRI, Motion Blur, Subsurface Scattering, Shadow Catch, Transparency with Absorption, Depth of Field, and more. And, with Multi-Pass Rendering you can retouch or edit images without having to re-render.
  • Vertex and Symmetrical Modeling – Streamline the modeling process in both the “Modeling” and “Assembly” rooms. Ideal for creating and editing anything from characters to vehicles and more. This feature allows users to edit both sides of a symmetrical object at the same time.
  • Figure Content LOD Support – Includes support for Content Figures that have multiple Levels of Detail (LOD).
  • Non-Linear Animation Track Groups – Using Carrara for creating animations? This merge track tool will provide an improved interface to create groups of tracks then collapse or expand the tracks in those groups.
  • Animation and Web Capabilities – Create Web animations, generate thumbnail images, preview them in storyboard format, and create virtual tours using QuickTime.
  • Dynamic Hair – With the Dynamic Hair and fur modeling/simulation feature, you can paint, cut, brush and shade hair to bring your images to realistic life — and do it with the greatest of ease.
  • Image-Editing Tools – Import 2D images from a variety of formats, transform them into 3D objects, then incorporate them into your scenes.
  • Landscape Creation and Presets with the Landscap Wizard – Quickly and easily produce remarkably realistic landscapes, impressive fantasy worlds, and other dynamic scenes. Also included are presets for terrains, waters, skies, rocks, clouds, fog, and more.
  • Intuitive User Interface – Take advantage of handy palettes to create and edit objects, design scenes and render final images quickly and easily.
  • Texture Editor – Easily import, create and edit texture presets, then save them as new textures for future use.
  • Displacement Modeling – You can paint detail on a model with the greatest of ease — using free-form brush tools — almost as if you were modeling with clay.
  • Ocean Primitive – Simulating the surface of the ocean, this feature can be used to create both still and animated oceans. You will be able to control the waves, plus the speed and direction of the wind.


  1. ViaMoi permalink
    May 24, 2010 8:59 am

    You will be VERY disappointed after buying the new version of Carrara8…. it’s a lemon of a program so far. I do have Maya and also MAX, but I love the simplicity of Carrara, up until this point.
    To many bugs and I need stability. Carrara wasted our time with bogus hype on quality upgrades.

  2. WedgeBob permalink
    May 29, 2011 12:48 pm

    I have felt tempted to move from other 3D Apps such as Blender 2.57 and MilkShape 1.8.5 to what I feel would be a real 3D modeling app like Carrara 8 Professional, but right now, I’m wondering how much better this would be vs. that of an Autodesk app, or even Blender in its current form, for that matter. This does sounds quite tempting for sure, especially now that I’m signed up at a Platinum Member, and awaiting my June voucher to show up on Wednesday. Anyone know if the learning curve of this would be better than Blender at all? Just out of curiosity.

    • southpawami permalink
      July 30, 2011 11:11 pm

      WedgeBob, blender is probably the slowest program to learn in 3D modeling. Learning Carrara would be incredibly quick in comparison. On the upside, it isn’t difficult to learn Houdini by SideFX from knowing blender. If you know blender, then sticking with it is your best option. blender is a very capable program.

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